Bournemouth University Conference, Feb. ’24: OCCE’24 IFIP-tc3 Open Conference Computers Education 23/11/2023
Posted by abasiel in Uncategorized.trackback
Teams Webinar Link:
http://tinyurl.com/TeamsWebinar-BUconference24
See the video introduction by Dr Anthony ‘Skip’ Basiel: https://youtu.be/RghF6Pg8-a4
This year’s focus will be “Digitally Transformed Education: Are We There Yet?” as a continuation from the IFIP TC3 OCCE 2021 DTEL Tampere, Finland conference theme, “Digital transformation of educational and learning – past, present and future”.
Workshop:
Transforming 360* Immersive Webinar Design to Promote Interactivity: Synthesising Augmented Reality and Artificial Intelligence Agents
Thursday 29 Feb. 2024 – 3pm GMT to 4pm GMT. Location: Bournemouth University Executive Business Centre – Room EB203 (89 Holdenhurst Rd, Bournemouth BH8 8EB)
EVENTBRITE: Register online for free!
https://www.eventbrite.com/e/bournemouth-university-occe-24-conference-workshop-tickets-839949139487?utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=listing&utm-source=cp&aff=ebdsshcopyurl
Webinar to be set with the Klaxoon – our research partners!
Please email abasiel@gmail.com to get on the VIP online audience.
This interactive workshop is composed of two parts:
First, a group of experts critically review the conference theme: “Digitally Transformed Education: Are We There Yet?” Each from their own perspective and technological backgrounds. This round-table discussion uses a blended learning model to take advantage of augmented reality 360* immersive video along with webinar text chat tools and a ‘multi-cam’ innovative set-up. This process is supported by a Local Facilitator using a Socratic discussion circle design to promote engagement with the face-to-face and virtual audience.
The second stage of the workshop involves a new version of the Turing Test, where the audience has opportunities to ask the ‘experts’ questions to determine which of the online speakers is human, and which is an artificial intelligence agent. Participants will vote and discuss their reasoning. This gamification approach to the workshop adds to the engagement of the stakeholders. The results of this case study will be used for academic publications.
See a video of Socrates explaining how we will use a Socratic discussion circle in the workshop at my YouTube channel: https://youtube.com/shorts/OYTQ3LhD1mg?feature=share or click the image below.
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